![]() ![]() There is a preset location in 7 Days to Die - a small town in the southwestern United States - but you may find that playing in the same setting over and over again gets repetitive. Traps, spikes, ditches and barricades will all help keep the zombie horde out until the sun rises and it's time to go scavenging again. The game's crafting system allows you to chop down trees, mine for minerals, break structures down for parts and use everything you produce to build and reinforce a safe home for yourself and your allies. You'll need a safe place to stay, which is where the destructible environment comes in. At night, however, they become faster, stronger and more aggressive. ![]() Although they can still be dangerous if provoked - for instance, if you take meat or other things that smell like food too close to them - a cautious and well-armed survivor should be able to cope. During the day, zombies are sluggish and passive. The most important mechanics in 7 Days to Survive are the destructible environment and the day-night cycle. Online multiplayer games can see survivors working together to survive or competing for scarce resources. The game combines open-world RPG elements, complex crafting and first-person shooter combat to create a compelling zombie apocalypse experience. And, if you do, they'll probably want to kill you for your stuff anyway.How long would you survive in a zombie-infested post-apocalyptic wasteland, armed only with your wits and whatever you can scavenge? That's the question posed by survival horror game 7 Days to Die, and answering it is where the fun of playing it lies. Again, it's best to enjoy this with friends, and there's even a splitscreen local co-op mode if you don't relish the idea of joining the multiplayer maps where you may not even see another person. (It was experimentation, in fact, that led me to start punching rocks with my fists to get my first stones the tutorial quests say nothing about that.) There's also a Minecraft-style Creative mode that turns off the zombie hordes and lets you focus solely on building, although I found it most useful for figuring out the basics without worrying about a yet another jerkily animated, copy-pasted zombie interrupting my creative reveries. When I closed my eyes and imagined controls that weren’t a trainwreck, I found myself pulled in by the idea that almost everything in the world can be broken down and used to craft something else, and the approach encourages a great deal of experimentation that's appropriate for a setting focused on working with what you have. To be clear, there's a decent game under all of this cruft that PC players have enjoyed for years, it’s just that that average-at-best game has been completely crippled by a bad console port. It's the kind of thing you'd expect to find on a PC game on Steam's Early Access. I got the most fun out of 7 Days to Die, I think, just from guessing when the next glitch would pop up. All the while the framerates collapse and rise again, zombie-like, the action freezes completely during the most mundane tasks, and the multiplayer maps sometimes shut down entirely without warning. Some of the maps, particularly those in the randomized worlds, look like rough drafts that accidentally made it from a developer's trash folder and into the final release. Fog obscures distances everywhere, limiting views to a few hundred yards at best. There are places, such as the desert's expanses of yucca and prickly pear, where 7 Days to Die achieves a degree of realistic detail, but on the whole the world that unfolds on the Xbox One looks ancient and unappealing. ![]() “Perhaps I would have enjoyed myself more if the world still had some beauty to counterbalance its sorrows. ![]()
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